VFXRio Dance
7 e 8 de DECEMBER 2023
07/09/2023 – 08/09/2023 (10:30 – 18:30)
Casa Firjan – R. Guilhermina Guinle, 211 – Botafogo, Rio de Janeiro
Public registration was conducted exclusively online.
In-person event subject to maximum capacity.
Certificates of participation will be delivered online after the event (participation restricted to those 16 years of age and older).
INDEX | VFXRio Archives: 2015 – 2019 | VFXRio Live 2020 - Present
PROGRAMS BY YEAR:(2015 - 2019): 2015 | 2016 | 2017 | 2018 | 2019
2020: DECEMBER 4 AND 5 | JUNE 26 AND 27
2021: FEBRUARY 7 | MARCH 21 | JULY 24 | SEPTEMBER 4 | DECEMBER 4 AND 5
2022: MARCH 26 | JUNE 1 | JUNE 8
2023: JUNE 7 | SEPTEMBER 7 AND 8
2024: OCTOBER 25 AND 26
SPEAKERS: INDEX | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021

For two days, keynotes and workshops were held exploring the intersection between dance and technology, involving academics and segments of the audiovisual, video game, and dance industries, with the participation of national and international experts and international support from Swissnex and Cie Gilles Jobin. The workshop aimed to foster the exchange of knowledge and the development of new businesses and projects. The program included a live extended reality performance of Gilles Jobin's award-winning show Cosmogony, which connected geographically separated dancers in real-time. (VFXRio offers simultaneous translation: English/Portuguese | Free registration | Limited spaces)
*Presencial na Casa Firjan
Endereço: R. Guilhermina Guinle, 211 – Botafogo, Rio de Janeiro – RJ, 22260-001
*Coffee breaks are included during the intervals of VFXRio Dance.

KEYNOTES
7 DE SEPTEMBER - 2023

7 DE SEPTEMBER: 11:00 AM – 12:00 PM
Keynote: Real-Time Performances: Art, Science, and Technology
Opening keynote with Gilles Jobin, acclaimed choreographer and founder of Cie Gilles Jobin, in a talk exploring the captivating intersection between real-time technology and live performances. With a distinguished career spanning decades, Jobin has been at the forefront of the fusion between dance and technology, pushing artistic boundaries and extending the possibilities of the performing arts. (Hybrid keynote moderated in person by Nayse López).
Gilles Jobin – Swiss artistic director and choreographer – He has created more than two dozen shows since 1995, all acclaimed by critics and audiences around the world. In 2017, he created VR_i, an immersive dance performance using Virtual Reality, which won the innovation and audience awards at the Festival du Nouveal Cinema in Montreal. The work has been featured in over 40 performances worldwide, including the Sundance Film Festival, the Venice Film Festival, the Dance Biennale in Lyon, and BAM in New York.
Moderated by Nayse Lopéz – Journalist and curator since 1992. As a curator, dance critic, and journalist, she has organized numerous exhibitions and conferences in the areas of dance, performing arts, and cultural cooperation. Among her most recent projects is the International Conference on Dance and Cultural Cooperation, held in Rio and São Paulo in 2005. Since 2001, she has been a guest curator for the Panorama Festival, becoming its general and artistic director in 2006, as well as director of other projects of the Panorama Cultural Association. She is also the founder and editor of the dance-focused website www.idanca.net.

7 DE SEPTEMBER: 1:30 PM – 2:30 PM
Keynote: ChoreoGraphics – A Creative Tool for Dance Performances.
This lecture will present a computational system developed at the VISGRAF Laboratory – IMPA for the creation of dance performances. The system, part of Adriana Schulz's master's research under the supervision of Luiz Velho, allows for the creation of virtual group performances and the visualization of real choreographies. Using motion capture of dance sequences synchronized with a musical track, the system adapts motion synthesis methods to control the group of dancers on stage, including the creation of formations and the tracking of trajectories. The integrated platform enables collaboration between artists, allowing the performance to evolve naturally from iterative contributions from dancers, musicians, and choreographers. (In-person keynote).
Luiz Velho – Senior Researcher at IMPA – National Institute of Pure and Applied Mathematics and leader of the VISGRAF Laboratory.
One of the pioneers of Computer Graphics in Brazil, he made the first Brazilian computer-animated film in 1978 and was a visiting researcher at the National Film Board of Canada in 1982. He was also a professor at the Courant Institute of Mathematical Sciences and a visiting researcher at Microsoft Research Asia. He earned a master's degree from the MIT Media Lab and a doctorate from the University of Toronto. He worked at Fantastic Animation Machine in New York and at TV Globo in Rio de Janeiro developing 3D graphics systems and visual effects.

7 DE SEPTEMBER: 2:45 PM – 3:45 PM
Keynote: 50 Anos de Pesquisa de Movimento Humano & technology.
Analivia Cordeiro's seminal work, titled M 3×3, from 1973, is considered the first video artwork to emerge from South America and one of the first dance choreographies created specifically for video, using computational processing to coordinate dance and video movements. For 50 years, her research evolved and reached its final stage with the proposition of a notation and writing system for human movement through the BodyWay Nota-Anna application in 2023. Since 1983, she has shared her research with engineer Nilton Lobo. (In-person keynote)
Analivia Cordeiro She has explored the relationships between the body, movement, visual and audiovisual art, and media art since the early 1970s. Her creations have been present in the evolution of art and technology for half a century. For example, in the 1980s, she and Nilton were among the first to use motion capture in the Nota-Anna software. At the same time, in the field of art, she proposed a new language for the expression of bodily movement through technological devices. Her works are part of the most important museum collections, such as MoMA in New York, the Victoria & Albert Museum in London, and the Museo Reina Sofia in Madrid, among others.
Nilton Lobo He is an electronics engineer and created the human motion notation software called Nota-Anna, which records the trajectory of movement in space and time and makes it visible on a computer screen or with other digital tools. For the past 7 years, he has focused his research on the areas of Deep Learning and Machine Learning.

7 DE SEPTEMBER: 4:00 PM – 5:00 PM
Keynote: Movement, Technology and Creativity in Realtime: Exploring Synchronicity in Dance
Globo's Innovation Team will present the powerful fusion between dance and technology. They will reveal the behind-the-scenes creation of content for real-time broadcast involving dance and motion capture. They will explore how technology can revolutionize the world of dance, allowing movements and body expression to be captured and transmitted live with precision and emotion. They will also explore the endless possibilities offered by virtual characters integrated with motion capture, from the development of innovative choreography to the creation of captivating digital characters. (In-person keynote)
Fernando Ribeiro – Especialista em TECHNOLOGY e INNOVATION na Globo.
With a degree in Design and a postgraduate degree in 3D Animation from the Pontifical Catholic University of Rio de Janeiro, and having worked with the generation of customizable characters for Unity 3D and Oculus/Meta, Fernando specializes in the generation of synthetic humans and virtual doubles, having worked on projects involving real-time motion and facial expression capture, virtual set design, virtual reality, and artificial intelligence.
Priscila Ariel – PO e Pesquisadora de TECHNOLOGY e INNOVATION na Globo.
PhD candidate in Computer Graphics at the Pontifical Catholic University of Rio de Janeiro. She holds a Master's and Bachelor's degree in Computer Science from the State University of Rio de Janeiro. She has over ten years of experience in software development and her research interests are in the areas of computer graphics, computer vision, virtual reality, augmented reality, mixed reality, virtual production, virtual humans, and artificial intelligence.

7 DE SEPTEMBER: 5:30 PM – 6:30 PM
Keynote: COSMOGONY – LIVE DIGITAL PERFORMANCE

COSMOGONY is a live, real-time digital performance featuring 3 dancers being captured in motion live at #Studios44MocapLab in Geneva and displayed remotely in real time. The dancers' movements are captured in Geneva, broken down into digital 'bits', and instantly transmitted through cyberspace to appear as avatars on screen, in real time, to a live audience thousands of kilometers away from the company's studio.

COSMOGONY It premiered in 2021 at the SIFA festival in Singapore and was selected for the 2022 Sundance Film Festival. The piece is currently on an international tour without traveling (#tourwithouttraveling) and has already been performed live from Geneva in 10 cities, 8 countries on 3 continents. Cosmogony won the Most Innovative Use of Technology award at the 2022 Filmgate Miami Festival.

WORKSHOPS
8 DE SEPTEMBER - 2023

8 DE SEPTEMBER: 10:30 AM – 12:30 PM
Workshop: Digital Body Language Workshop (Limited tickets: #18)

From early experiments in 1973 to the results of using Deep Learning, in a bodily practice anchored in the technology of each era. Analivia Cordeiro and computer scientist Nilton Lobo will lead a dance and movement workshop, in which participants will be guided through movement exercises and create original choreographies inspired by the relationships between the body, movement, visual and audiovisual art, and media technology. No prior dance experience is necessary. (In-person workshop)
Facilitadores:
Analivia Cordeiro – Dancer, choreographer, video artist, architect, and body researcher.
Analivia Cordeiro has explored the relationships between the body, movement, visual and audiovisual art, and media art since the early 1970s. Her seminal 1973 work, M 3×3, is considered the first video work to emerge from South America and one of the first dance choreographies created specifically for video internationally, using computational image processing to annotate dance movements.
Nilton Lobo He is an engineer and created the human movement notation software called Nota-Anna, which records the trajectory of movement in space and time and makes it visible on a computer screen or with other digital tools.

8 DE SEPTEMBER: 2:00 PM – 4:00 PM
Keynote: Artificial intelligence and its inclusion in motion capture for 3D and virtual production (Limited tickets: #20)

Tools: MOVE, ROKOKO, MOVE.AI, DEEPMOTION – In this meeting, we will discuss some tools and technologies that are proving to be excellent options for low-budget projects, as well as the learning and integration of young people and teenagers into the 3D animation market for Games and Animation.
We will discuss the importance of AI and Machine Learning in the development of video motion capture tools, as well as the ease of setup without the need for powerful computers or expensive accessories, to deliver excellent results. The tools used in this workshop will be: Unreal Engine, Move.ai, Rokoko Video and iPhone applications such as: Unreal Remote, Live Link Face and Live Link VCAM. (In-person workshop)
Necessidades:
Unreal Engine atualizada for the version 5.2 em um computador with capacidade
to apresentar levels with average ou grande complexidade.
Facilitador:
Roger Haubrichs: Graduated in Graphic Design from the University of Grande Rio (2014) and holds a postgraduate degree in Digital Game Development from Estácio de Sá University (2020). He currently works as a Computer Graphics and Virtual Production teacher at the Firjan Senai system, in addition to teaching online courses to Brazilians and Portuguese professionals in the Games and Audiovisual market in the United States, Canada, Portugal, and Ireland. He has experience in the area of Game Art and Design, with an emphasis on character design for animation and games, virtual environment design, visual programming, 3D modeling, game development, and the integration of videographic elements with virtual production.
NEWSROOM - VFXRio Dance, SEPTEMBER 7 AND 8 2023
NEWSROOM:
https://www.tecnobreak.com/avell-y-nvidia-se-unen-a-vfxrio/
https://www.terra.com.br/gameon/tech/avell-realiza-parceria-com-evento-de-danca-e-tecnologia,52561d35531a5bb3177199bb204ed44b6lng7aku.html
https://gamehall.com.br/avell-e-nvidia-juntam-se-ao-vfxrio-em-um-evento-dedicado-a-danca-e-tecnologia/
https://www.clickondance.com/a-casa-firjan-rj-reune-danca-tecnologia-e-matematica-no-evento-vfxrio-dance-em-7-e-8-de-setembro/
https://nacaotech.com.br/avell-e-nvidia-juntam-se-ao-vfxrio/
https://impa.br/noticias/evento-na-casa-firjan-reune-danca-TECHNOLOGY-e-matematica/
https://swissnex.org/event/vfxrio-dance
https://safezonegames.com/avell-e-nvidia-juntam-se-ao-vfxrio-2023/
https://playzuando.com.br/o-vfxrio-esta-de-volta-a-casa-firjan-com-um-evento-internacional/
https://www.canal42.com.br/post/avell-e-nvidia-juntam-se-ao-vfxrio-em-um-evento-dedicado-%C3%A0-dan%C3%A7a-e-tecnologia
https://2newgames.com.br/avell-e-nvidia-juntam-se-ao-vfxrio-em-um-evento-dedicado-a-danca-e-tecnologia
https://gamerview.uai.com.br/noticias/nvidia-avell-vfxrio-2023
https://aigis.com.br/avell-e-nvidia-juntam-se-ao-vfxrio-em-um-evento-dedicado-a-danca-e-tecnologia/
https://shockradioweb.com.br/2023/09/01/avell-e-nvidia-juntam-se-ao-vfxrio-em-um-evento-dedicado-a-danca-e-tecnologia/
https://abnoticianews.com.br/noticia/130812/avell-realiza-parceria-com-evento-de-danca-e-tecnologia















