VFXRio Dance
December 7th and 8th, 2023

07/09/2023 - 08/09/2023 (10:30 - 18:30)
Casa Firjan - R. Guilhermina Guinle, 211 - Botafogo, Rio de Janeiro

Public registration was carried out exclusively online.
Face-to-face event subject to maximum capacity.
Certificates of participation will be delivered online after the event (participation restricted to those over 16 years old)

Over two days, Keynotes and Workshops were held that explored the intersection between dance and technology, involving academics and segments of the audio visual, electronic games and dance industries, with the participation of national and international experts and with the international support of Swissnex and Cie Gilles Jobin. The workshop aimed to foster the exchange of knowledge and the development of new businesses and projects. The program included a live performance in extended reality of Gilles Jobin's award-winning show Cosmogony, which connected geographically separated dancers in real-time. ( VFXRio has simultaneous translation: English/Portuguese | Free registration | Limited places)

*Presential at Casa Firjan
Address: R. Guilhermina Guinle, 211 - Botafogo, Rio de Janeiro - RJ, 22260-001

*Coffee-break is included during the VFXRio Dance breaks.

KEYNOTES

SEPTEMBER 7TH - 2023

SEPTEMBER 7: 11:00 AM - 12:00 PM
Keynote: Performances in Real Time: Art, Science and Technology

Opening keynote with Gilles Jobin, acclaimed founding choreographer of Cie Gilles Jobin, in a talk that explores the captivating intersection between real-time technology and live performance. With a distinguished career spanning decades, Jobin has been at the forefront of fusing dance and technology, pushing artistic boundaries and extending the possibilities of the performing arts. (Hybrid keynote mediated in-person by Nayse López).

Gilles Jobin - Swiss artistic director and choreographer - He has created more than two dozen shows since 1995, all critically and publicly acclaimed around the world. In 2017, he created VR_i, an immersive dance show using Virtual Reality, which won the innovation and audience award at the Festival du Nouveal Cinema in Montreal. The work has been featured in over 40 performances around the world, including Sundance Festival, Venice Film Festival, Dance Biennale in Lyon and BAM in NY.

Mediated by Nayse Lopéz - journalist and curator since 1992. She has organized - as curator, dance critic and journalist - several exhibitions and conferences in the field of dance, performing arts and cultural cooperation. Among her latest projects: the International Conference on Dance and Cultural Cooperation, held in Rio and São Paulo in 2005. Since 2001 she has been guest curator of the Panorama Festival, becoming in 2006 general and artistic director of the Festival and other projects of the Panorama Cultural Association. She is also the founder and editor of the specialized dance website www.idanca.net.

7 SEPTEMBER: 1:30 PM - 2:30 PM
Keynote: ChoreoGraphics - A Creation Tool for Dance Performances.

In this talk, a computational system developed at VISGRAF Laboratory - IMPA for the creation of dance performances will be presented. The system, part of Adriana Schulz's master's research under the supervision of Luiz Velho, allows the creation of virtual group performances and the visualization of real choreographies. Using motion captures of dance sequences synchronized with a musical track, the system adapts motion synthesis methods for controlling the group of dancers on stage, including creating formations and following trajectories. The integrated platform enables collaboration between artists, allowing the show to evolve naturally from iterative contributions from dancers, musicians and choreographers. (Keynote in person).

Luiz Velho - Full researcher at IMPA - Institute of Pure and Applied Mathematics and leader of the VISGRAF Laboratory.
One of the pioneers of Computer Graphics in Brazil, he made the first Brazilian computer-animated film in 1978 and was a guest researcher at the National Film Board of Canada in 1982. He was also a professor at the Courant Institute of Mathematical Sciences and a visiting researcher at Microsoft Research Asia. He received an MA from MIT Media Lab and a PhD from the University of Toronto. He worked at Fantastic Animation Machine in New York and at TV Globo in Rio de Janeiro developing 3D graphics systems and visual effects.

7 SEPTEMBER: 2:45 PM - 3:45 PM
Keynote: 50 Years of Research of Movement Human & Technology.

Analivia Cordeiro's seminal work, entitled M 3×3, from 1973, is considered the first video artwork to emerge from South America and one of the first dance choreographies created specifically for video, using computer processing to coordinate dance and video movements. During 50 years, her research evolved and reached the final stage with the proposition of a notation and writing of human movement through the BodyWay Nota-Anna app, in 2023. Since 1983, she shares her research with engineer Nilton Lobo. (Keynote in person)

Analivia Cordeiro has been exploring the relationships between the body, movement, visual and audiovisual art, and media art since the early 1970s. Her creations have been present in the evolution of art and technology for half a century. For example, in the 1980s, she and Nilton were among the first to use motion capture in the software Nota-Anna. At the same time, in the field of arts, she proposed a new language for the expression of body movement through technological devices. Her works are part of the most important museum collections, such as MoMA in New York, the Victoria & Albert Museum in London, the Museo Reina Sofia in Madrid, among others.
Nilton Lobo is an electronics engineer and created the notation software for human movement called Nota-Anna, which records the trajectory of movement in space and time and makes it visible on a computer screen or with other digital tools. For the last 7 years, he has been focusing his research in the area of Deep Learning and Machine Learning.

SEPTEMBER 7: 4:00 PM - 5:00 PM
Keynote: Movement, Technology and Creativity in Realtime: Exploring Synchronicity in Dance

Globo's Innovation Team will present the powerful fusion between dance and technology. Behind the scenes of creating content for real-time viewing involving dance and motion capture will be revealed. It will explore how technology can revolutionize the world of dance, allowing body movements and expression to be captured and broadcast live, with precision and emotion. The endless possibilities that virtual characters integrated with motion capture offer will be explored together, from developing innovative choreography to creating captivating digital characters. (Keynote in person)

Fernando Ribeiro - Technology and Innovation Specialist at Globo. 
Graduated in Design and Post-graduated in 3D Animation at the Pontifical Catholic University of Rio de Janeiro and having worked with parameterizable character generation for the company Unity 3d and Oculus/Meta, Fernando specializes in generating synthetic humans and virtual stuntmen, having worked on projects that involve capturing movements and facial expressions in real time, creating virtual scenarios, virtual reality and artificial intelligence.

Priscila Ariel - PO and Technology and Innovation Researcher at Globo.
PhD student in Computer Graphics, Pontifical Catholic University of Rio de Janeiro. She earned her Master's and Bachelor's degrees in Computer Science at the State University of Rio de Janeiro. She has more than ten years of experience in software development and her research interests are in the areas of computer graphics, computer vision, virtual reality, augmented reality, mixed reality, virtual production, virtual humans and artificial intelligence.

 

7 SEPTEMBER: 5:30 PM - 6:30 PM
Keynote: COSMOGONY - LIVE DIGITAL PERFORMANCE

COSMOGONY is a live real-time digital performance, featuring 3 dancers being captured in motion live at #Studios44MocapLab in Geneva and displayed in real-time remotely. The dancers' movements are captured in Geneva, broken down into digital 'bits' and sent instantly through cyberspace to appear as on-screen avatars in real time to a live audience thousands of kilometers away from the company's studio.

COSMOGONY premiered in 2021 at the SIFA festival in Singapore and was selected for the Sundance Film Festival 2022. The play is currently on an international tour without traveling (#tourwithouttraveling) and has already been screened live from Geneva in 10 cities, 8 countries on 3 continents. Cosmogonia won the award for Most Innovative Use of Technology at the Filmgate Miami 2022 Festival.

WORKSHOPS

SEPTEMBER 8 - 2023

SEPTEMBER 8: 10:30 AM - 12:30 PM
Workshop: Digital Body Language Workshop (Limited tickets: #18)

From the first experiments in 1973 to the results of the use of Deep Learning, in a body practice anchored with the technology of each era.Analivia Cordeiro and computer scientist Nilton Lobo will lead a dance and movement workshop, in which participants will be guided through movement exercises and create original choreographies inspired by the relationships between the body, movement, visual and audiovisual art, and media technology. No previous dance experience is required (In-person workshop).

Facilitators:
Analivia Cordeiro
- Dancer, choreographer, video artist, architect and body researcher.

Analivia Cordeiro has been exploring the relationships between the body, movement, visual and audiovisual art and media art since the early 1970s. Her seminal 1973 work, M 3×3, is considered the first video work to emerge from South America and one of the first dance choreographies created specifically for video internationally, using computer image processing to annotate the dance movements.

Nilton Lobo is an engineer and created the notation software for human movement called Nota-Anna, which records the trajectory of movement in space and time and makes it visible on a computer screen or with other digital tools.

SEPTEMBER 8: 2:00 PM - 4:00 PM
Keynote: Artificial intelligence and inclusion in motion capture for 3D and virtual production (Limited tickets: #20)

Tools: MOVE, ROKOKO, MOVE.AI, DEEPMOTION - In this meeting, we will address some tools and technologies that are presenting themselves as excellent options for low budget projects in addition to learning and inserting young people and teenagers in the 3D animation market for Games and Animation.
We will talk about the importance of A.I. and Machine Learning in the development of video motion capture tools, as well as the ease of configuration without the need for powerful computers or high-cost accessories, to deliver an excellent result. The tools used in this meeting will be: Unreal Engine, Move.ai, Rokoko Video and Iphone applications such as: Unreal Remote, Live Link Face and Live Link VCAM.(In-person workshop).

Needs:
Unreal Engine
updated for the version 5.2 in a computer with capacity
to
present levels with average or large complexity.

Facilitator:
Roger Haubrichs: Graduated in Graphic Design from Universidade do Grande Rio (2014) and Postgraduate in Digital Game Development from Faculdade Estácio de Sá (2020). He currently teaches Computer Graphics and Virtual Production at the Firjan Senai system, in addition to teaching classes in the EAD format for Brazilians and Portuguese in the Games and Audiovisual market in the United States, Canada, Portugal and Ireland. He has experience in Game Art and Design, with emphasis on character design for animation and games, virtual set design, visual programming, 3D modeling, game development and integration of videographic elements with virtual production.

PUBLICITY - VFXRio Dance, September 7 and 8, 2023

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