
Alexandre Kikuchi
Alexandre began developing games in December 2009, after switching from information technology. He has worked on several titles for Steam and mobile stores, as well as hundreds of games and applications. Having co-founded two game companies, he always loves developing something new. Currently, he spends his time learning as much as possible about game development while helping other creators in Latin America create amazing games and animations using Unity.
Discover Unity for Film and see how seamlessly it integrates with the Editor. Used by global directors worldwide, such as Steven Spielberg's Player Number One, see how the world's most widely used real-time game development platform can be used by everyone from independent producers to multi-million dollar productions.