The fifth edition will VFXRio be held between November 30 and December 2, at Casa Firjan in Rio de Janeiro   
The three-day program includes lectures, workshops and meetings with supervisors, directors and artists who participate in the creation of visual effects, cutting-edge technology and immersive media.  

Experts confirmed: 


PAV GROCHOLA / FX SUPERVISOR SONY IMAGEWORKS
KEYNOTE: SPIDER-MAN IN THE SPIDERVERSE

Pav Grochola is supervisor and Lead VFX artist for Sony Pictures Imageworks. He was recently part of the effects team for the Oscar® winning animation film: Spider-Man: Into the Spider-Verse. After finishing Fine Arts in Australia in 1999, Grochola saw his future in digital content production. He began his career producing visual effects for commercials and soon moved to London to work with film. Grochola spent five years at Double Negative, specializing in animation and worked on several HARRY POTTER franchise films. His credits include over 29 feature films and numerous awards. In 2012, he won the Annie Award for his work on EDGE OF TOMORROW and in 2019, he received the Visual Effects Society's (Outstanding Effects Simulations in an Animated Feature) award for the film Spider-Man: Into the Spider-Verse. 



HAO LI / CEO PINSCREEN
KEYNOTE: DIGITAL HUMANS

Associate Professor of Computer Science at the University of Southern California, Director of the Vision and Graphics Laboratory at the USC Institute of Creative Technologies, and CEO of Pinscreen, a Los Angeles-based startup that creates photorealistic avatars accessible to consumers. He is known for his seminal work in non-rigid shape alignment, real-time facial performance capture, hair scanning, and full body dynamic capture. His work in facial animation was the foundation of Animoji on Apple's iPhone X. Hao Li worked at Weta Digital, collaborated on the creation of Paul Walker's digital re-enactment technology in the film Fast & Furious and was a research leader at Industrial Light & Magic / Lucasfilm. Elected one of the most important young innovators by MIT Technology Review in 2013, he received the Google Faculty Award, the Okawa Foundation Research Grant, as well as the Andrew and Erna Viterbi Early Career Chair. His work has been ranked #1 in the top 10 computer graphics searches in the past five years by Microsoft Academic. 



JULIEN BOLBACH / VFX SUPERVISOR MPC
KEYNOTE: ART AND TECHNOLOGY IN THE LION KING MOVIE

Visual Effects Supervisor (VFX Supervisor) from MPC (Moving Picture Company) will present his work to the public in "The Lion King" by Walt Disney Pictures, a film directed by Jon Favreau.    

In "The Lion King," Julien Bolbach worked directly with Favreau and the entire production team in breeding and lighting 17 main animals, 63 unique species, more than 650,000 insects and billions of grass and vegetation in a virtual space of 150 square kilometers. "The Lion King' presented the unique challenge of creating a CG feature film that could cross the boundary of photorealism and be perceived as live action by the public. The director and the production design team wanted a naturalistic look, strongly influenced by the real images of African landscapes. To create a world that could be fully explored by a wide variety of virtual lenses, the MPC team created complete CG environments on a scale that had never existed before, says Bolbach. Julien Bolbach has signed up to projects ranging from commercials to animations to major productions, developing a diverse range of production, filming and team management skills. Bolbach played an important role in "Alien: Covenant", directed by Ridley Scott, and also worked on the films "Harry Potter and the Deathly Hallows - Part", "Suicide Squad" , "Maleficent" and "Justice League" among others. He was a candidate for the VES, Visual Effects Society award for his work on Ridley Scott's Prometheus.


LARRY BAFIA 

Larry began his career in stop motion and claymation at Will Vinton Studios in Portland, Oregon. For nearly a decade, Larry worked on stop motion projects such as Michael Jackson's Moonwalker video and numerous other commercial projects before joining PDI, Pacific Data Images, the company that originated Dreamworks studio.

During his seven years as Director of Commercial Animation at PDI / Dreamworks, Larry has directed commercials for companies such as Coca-Cola, Sega, Intel, Kraft and Target.

While working at PDI / Dreamworks, Larry has also been a string animator on several successful films, including Antz and Batman & Robin. He was part of the Mission Impossible II effects team and was an animator on the Stop Motion development team for the feature film Mars Attacks, by Tim Burton produced by Warner Bros.

From 2002 to 2008, Larry was head of the animation and visual effects department at Vancouver Film School. He also served as Vice President of College and Development at VanArts and was Director of the SIGGRAPH 2018 Computer Animation Festival. He is currently a senior faculty member in the Digital Media Center's Master of Science program, Vancouver BC.

ELECTRONIC THEATRE -SIGGRAPH 2019

VFXRIO brings to Brazil Siggraph's Electronic Theater. Recognized by the Academy of Motion Picture Arts and Sciences since 1999, the Electronic Theater serves as a showcase for the Oscar. CAF shows films produced with the newest technologies by artists, animators, independent producers, small production companies and large film and game studios. 

The electronic theatre will be shown at the end of the first day of programming.

PROGRAMMING (AUDITORIUM):



COMPLETE PROGRAM OF VFX RIO

Saturday, November 30

09:00    Accreditation

10:00    Opening VFXRIO

10:30    Digital Humans & Deep Fakes  
              Hao Li | Pinscreen

12:00    VFX surprises and solutions
              Rudá Pim | TV GLOBO  

15:00    Digital Humans Panel,
              Deep Fakes & New Technologies 
              Hao Li (Pinscreen)
              Pablo Bioni (TV Globo)
              Russ Rive (SuperUber)
              Matteo Moriconi (VFXRIO)

16:00
    Performance in New Media
              Luiz Velho | IMPA | Visgraf

17:00    Computer Animation Festival 
              Electronic Theatre
              Larry Bafia | Siggraph  

Sunday, December 1st

 09:00 Registration

10:00 Old Ravi | INTEL

10:30 Creating the Universe of The Lion King
               Julien Bolbach | MPC 

12:00 VFX for Major Productions in        
               Hollywood: Armando Ricalde| Ollin VFX

15:00 The Great Mystic Circus 
              Marcelo Siqueira | Mistika
              VFX Award Winner
              of the Brazilian Academy of Cinema

16:00 . 
Pluft the Phantom: Challenges in the
             underwater post-production 
             Sandro di Segni | 02 Films and
             Roberto Faissal
             ABC Director of Photography 

17:00 Panel: Innovation, Science and Art 
             Marcos Magalhães (Animamundi)
             Luiz Velho (IMPA)
             Armando Ricalde (Ollin VFX)
             Lucia Modesto (TV Globo) 

Monday, December 2nd 

09:00 Registration

10:00 Centre for Digital Media Vancouver    
             Larry Bafia 

11:00 Panel: Education for Future Careers    
             Lucia Modesto (TV Globo)
             Pav Grochola (Sony Pictures Imageworks) 
             Larry Bafia (CDM)
             Liana Brazil (SuperUber) 

12:00 On Set to Delivery Journey Using Nuke    
             Juan Salazar| Foundry
            Leonardo Costa | Framestore         

15:00 Premiere and Making of the short "Umbrella"          
            Helena Hilario, Mario Pece, Alan Prado,
            Dhiego Guimarães and
            Felipe Pardini | Stratostorm

16:00
How to place 24 million Brazilians
                 in an XR experiment 
                 Luiz Evandro | Vector Zero 

17:00  Innovation in Spiderman the Spiderverse
                 Pav Grochola | Sony Pictures Imageworks 

PROGRAMMING (WORKSHOPS):



WORKSHOP MODULE 1:

Saturday, November 30 - Casa Firjan
15:00 - 18:00 - Daniele Reule - workload: 3h

Introduction to Interactive Narratives Development

https://www.danireule.com/sobre

Topics covered: interactive or branched narratives, narrative construction, classical structure, character composition and universe.
Description: Interactive narratives, fictional or not, present varying degrees of interaction or interactivity to be told. In any media or technological support, an interactive narrative requires an active user, be it reader, spectator, player, interactive or Internet user. The consumer is the protagonist and needs to experience the plot. Therefore, the emergence of interactive content reflects a market need to offer more and more immersive experiences to users, whether in entertainment, education or even medicine. The challenge lies in telling good stories in this format. The workshop intends to present principles of narrative and tools to drive the development of good interactive plots.
For whom: 40 people - audiovisual and game writers, writers, writers and interested in story creation.

Material: It will VFXRio provide 3 computers, to be shared in group, drawing and writing material. We encourage the student to bring his/her own materials, specific to his/her preference and methodology. 
Bio: DANI REULE is a scriptwriter, journalist, Communications and Information Master and certified by UCLA-TFT's Professional Program in Writing for Television. She is the screenwriter of the series 'Baile de Máscaras' (from the production company Giros for TV Cultura) and the feature 'Na Batalha' (Raccord Productions; finalist script of FRAPA 2017) and collaborated with the author Marcílio Moraes in the series 'Pigmaleão do Brejo' (Rede Record). She has had short films presented at national festivals and is the creator and screenwriter of sitcom 'Uma vida de Zenilde' (Tambellini Filmes). She was also a lecturer at the Audiovisual First Plan Week, in Juiz de Fora, at WebFest and ROTA II, in Rio, where she also worked as a consultant for the Script Development Laboratory for feature films and Series Projects. She also teaches screenwriting at Darcy Ribeiro Film School, Infnet, AIC and at the post-graduation in Screenwriting at FACHA, besides having her own project development course for series. 


WORKSHOP MÓDULLE 2:

Sunday, December 1st - Casa Firjan
10:00 - 13:00 - Russ Rive - workload: 3h
https://superviz.com/

Workshop: Multi-realities. Creation and collaboration in 360º environments
Topics covered: Virtual and augmented realities, simulation, virtual teleportation, productivity, narratives, design, collaboration.
Description: The workshop will present concepts related to capturing reality, virtual reality, augmented reality, simulation and manipulation of realities, and how these tools are being used in real scenarios such as training, education, remote collaboration and virtual teleportation. We will also explore what equipment and techniques exist today and what will come soon. Students will create their own 360º projects using SuperViz to explore these concepts in a practical way. Upon completion of the projects, students will experience virtual group teleportation together. The workshop will conclude with questions and answers and an open discussion exploring the consequences of a future with multi-realities.
For whom: 20 people. For anyone over 10.
Material: It will VFXRio provide 3 computers, VR headsets, 360º camera, to be shared as a group. We encourage students to bring their own equipment (laptop, tablet, mobile phone, 360º camera).
Bio: Russ is a director of creative technology who works on the edge between real and virtual. Russ co-founded SuperUber in 2002, where he creates immersive and interactive experiences for museums, exhibitions, events and brands. SuperUber's work has been exhibited around the world at venues and events such as the UN Headquarters (USA) and the SxSW Festival (USA), the London Design Museum and the Victoria & Albert Museum (England). In Brazil, projects include the Museum of Tomorrow and the Closing Ceremony of the Olympics. In 2018, Russ co-founded SuperViz, a remote collaboration tool to teleport people to virtual environments together. Before moving to Brazil, Russ co-founded Everdream Inc in San Francisco in 1998, one of the pioneers in distributed computer automation and management. Everdream was acquired by Dell. In 1996, Russ was part of the initial team at Zip2, an Internet software provider for the media industry. Zip2 was acquired by Compaq. Russ holds four U.S. patents in the area of technologies and automation.

WORKSHOP MÓDULL 3:
Sunday, December 1st - Casa Firjan
15:00 - 18:00 - Marlus Araujo - workload: 3h
https://marlus.com

Workshop: Extended Realities with TouchDesigner

Topics covered: interaction design, programming, computer graphics, computer vision, interactive experiences, extended realities

Description: The workshop will address aspects of creating interactive and immersive experiences by developing some interactive experiments with different techniques: 3D stereoscopy, motion capture and computer vision, VR headsets and real-time creative programming with TouchDesigner.

For whom: 15 people. Visual artists, designers, videographers, developers and creatives who have experience with graphic software, 2D or 3D animation.

Material: It will VFXRio provide 3 computers, to be shared in group, drawing and writing material. We encourage the student to bring his/her own materials, specific to his/her preference and methodology.

Bio: Marlus Araujo has a degree in design from the School of Fine Arts of UFRJ and a postgraduate degree in Digital Projects from IED Rio. Interested in the convergence between art, design and technology, he acquired experience in the conception and development of several digital projects, from websites, games, animations, data visualizations, to interactive installations, physical and visual interfaces for shows and performances.

https://marlus.com

WORKSHOP MÓDULL 4:
Monday, December 2nd - Casa Firjan
10:00 - 13:00 - Gabriel Wainer and PJ Kaiowá - workload: 3h

Workshop: Building necessary universes: concept character design. 

Topics covered: Narrative, visual narrative, fictional universes, heroes x anti-heroes, Brazilian pop culture, character composition, market.

Description: The workshop will address conceptual issues for the creation of our own universes, starting from the various Brazilian cultures and syncretisms, passing through philosophical-cultural points of view and commercial assumptions for the elaboration of stories and characters relevant to our consumer audience and the audiovisual market. The dynamics will include the elaboration of studies of characters, scenarios and premises, both graphic and dramaturgical. 

For whom: 30 people. Workshop for screenwriters, illustrators, comics, game and story developers in general.

Bios:

PJ Kayowá is active for 15 years in the areas of comics, storyboard, illustration and art direction serving advertising agencies, studios and national and international publishers, I have as highlights in the comics Pacific Rim: Tales From Year Zero, How To Pass Human, Evil Dead And Assassin's Creed Origins beyond the author: Carnivora and Very Pleasure, Lia. In December she releases her newest comic I Am Lume.

Gabriel Wainer is a producer and screenwriter, with a degree in Philosophy from PUC-Rio. He is the director of Guará Entertainment, a mix of publishing house and creative core, which aims to create multiplatform projects of action and fantasy from national comics for cinema, TV, games and others. He is a scriptwriter for Santo, Pérola, Os Desviantes and O Doctrinador comics. The latter came to life on the movie and TV screens and was the first live-action adaptation of a Brazilian superhero comic.  


More information on the site: www.vfxrio.com.br

- Simultaneous translation: English/PortugueseVFXRio  

- The Promotional Passport is valid for November 30th, December 1st and 2nd 

- Workshops are not included in the value of the passport or ticket

- The price of half entry will observe the rules of Law 12.933/2013, and the discount is not cumulative with the other promotional prices and agreements:


Art. 1 - Students are guaranteed access to cinemas, cineclubs, theaters, musical and circus shows and educational, sports, leisure and entertainment events throughout the country, promoted by any entity and held in public or private establishments, upon payment of half the ticket price effectively charged to the general public.


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