Alexandre Kikuchi

Alexandre began to develop games in December 2009, after changing the information technology. He has worked on various titles for Steam and mobile stores, in addition to hundreds of games and applications. Having co-founded two gaming companies, he always loves to develop something new. He currently spends his time learning as much as possible about game development while helping other Latin American creators create amazing games and animations with Unity.

Get to know Unity for movies and see Quick integration with the Editor. Used by global directors worldwide, such as Steven Spilberg's Player Number One, see how the most used real-time gaming development platform in the world can be used from independent producers to even millionaires productions.